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Coppercube change open loading texture
Coppercube change open loading texture




  1. #COPPERCUBE CHANGE OPEN LOADING TEXTURE HOW TO#
  2. #COPPERCUBE CHANGE OPEN LOADING TEXTURE CODE#
  3. #COPPERCUBE CHANGE OPEN LOADING TEXTURE TV#

No programming needed! Create 3D games, apps and even 3D websites quickly.

#COPPERCUBE CHANGE OPEN LOADING TEXTURE HOW TO#

If interested to help send me a PM to discuss details + how to organise.CopperCube is a full-featured 3D game engine.

#COPPERCUBE CHANGE OPEN LOADING TEXTURE TV#

Think this is also a good way to work into the functions, and I did it for six functions: works well with TV + a beer for return values / differences bettween freeBasic/au3 version) formatting according to the header rules copy&paste out of the freeBasic documentation into the UDF For all working functions (along the examples): It's definetly not a job for "gurus" but for "busy bees" with some experience. Why do i post this? Because I am not very motivated to do this all on my own - some helping hand(s) would be really nice! Think I have prepared everything needed to create it automatically from the UDF, but of course functions will need an adequate header for this (same as for the standard UDF's of au3).

coppercube change open loading texture

I would like to include a help file into next release of au3Irr2. (Its really really small map) Edited Augby BiliyomKi bsp file, unknown header.: 1hp.bspĬould not load mesh, file format seems to be unsupported: 1hp.bsp

coppercube change open loading texture

Loaded texture: textures/e7/e7steptop.jpgĬould not load. Loaded texture: textures/gothic_floor/xstepborder5.jpg Loaded texture: textures/e7/e7panelwood.jpg Loaded texture: textures/e7/e7bigwall.jpg Loaded texture: textures/e7/e7swindow.jpg Loaded texture: textures/e7/e7beam02_red.jpg Loaded texture: textures/e7/e7brnmetal.jpg Loaded texture: textures/e7/e7sbrickfloor.jpg Loaded texture: textures/e7/e7brickfloor01.jpg Loaded texture: textures/e7/e7dimfloor.jpg Loaded texture: textures/e7/e7steptop2.jpg Loaded texture: textures/e7/e7walldesign01b.jpg Loaded texture: models/mapobjects/gratelamp/gratetorch2b Loaded texture: models/mapobjects/gratelamp/gratetorch2 Loaded texture: models/mapobjects/timlamp/timlamp Loaded texture: textures/gothic_trim/metalblackwave01 Loaded texture: textures/liquids/lavahell Loaded texture: textures/gothic_floor/xstepborder5 Loaded texture: textures/e7/e7sbrickfloor Loaded texture: textures/e7/e7brickfloor01 Loaded texture: textures/e7/e7walldesign01b 1 More question, is there a any chance to using half-life(*.bsp) or half-life 2(*.bsp) maps ? Edited Augby BiliyomKiĮxpand collapse popup Loaded texture: textures/common/caulk load the \map\something as static mesh.Īndd. copy the included \textures to your irrEdit\textures Maybe you can try first if the map is ok for irrLicht itself by opening in irrEdit: Another problem were maps referencing ressources (bitmaps) from an original quake installation. One nice map ("Springfield" from the Simpsons as pk3 ) was simply too big for the irrLicht engine. pk3's, maybe somebody else can give more info? In the meantime: I played with this some time ago, and had some problems, too. Thanks by the way for pointing out the ability to create + load complete (animated) scenes from irrEdit!ĭon't know very much about.

#COPPERCUBE CHANGE OPEN LOADING TEXTURE CODE#

Explains also why your second code is working: there are simply no invalid node names used.

coppercube change open loading texture

Replacing with "valid" node names the irrlicht scene loads fine. Reason for crash is that the node names (Ground + pillar) were not in my animation.irr. maybe different behaviour between Vista and XP? Hello BiliyomKi - nice, people fixing problems on themselves are the best Nevertheless, I tried your first code without this error messages - instead a complete crash.






Coppercube change open loading texture